The first hit
I checked Google every day for "zbuffer32 blog" and now
Taaadaaam!
I've found the first link to me and in addition an interesting blog site.
Thank you Csaba! ( bitworker.blogspot.com )
( I've done 20% of the UV map )
A blog about game development.
I checked Google every day for "zbuffer32 blog" and now
Taaadaaam!
I've found the first link to me and in addition an interesting blog site.
Thank you Csaba! ( bitworker.blogspot.com )
( I've done 20% of the UV map )
Posted by
Winnetou
at
8:26 PM
1 comments
As I promised here is the first picture. Modeling is almost done, i need to reduce polycount a bit - mostly on the legs. Next job is the UV map then he will get a nice skeleton. :)
You may notice i use LightWave3D for modeling.
Posted by
Winnetou
at
5:03 PM
0
comments
I found this: Microbenchmarking C++, C#, and Java
Maybe the managed code has a future in game development. I think so.
I've found a lot of argument in forums about C++ vs C# or C++ vs Java. It's hard to decide which one is better. I just love managed stuff. If C# and XNA make 90% of the speed of C++ and DirectX, that's enough because my goal is writing a cool-looking game and not Doom4. :)
Posted by
Winnetou
at
8:29 AM
0
comments
I've decided the name of the game.
(big breath)
Brutal Teeny Mutant Mega Zombie Warrior Killing Machine Extra!
Just a joke.
I bespeak the main actor is a wizard, an old alcoholic wizard who just passed the wizard exam and got the Certification of Wizardry. I'll upload some pictures of the model as soon as i finish it.
Posted by
Winnetou
at
5:37 PM
0
comments
It's a development blog about my hobby projects. The first one is a very simple game as a little practice. I develop it using C# and XNA. It was a hard decision to make but finally it' decided.
Posted by
Winnetou
at
11:23 AM
0
comments